POV-Ray : Newsgroups : povray.general : Media and clipped_by, intersection and difference : Re: Media and clipped_by, intersection and difference Server Time
3 Aug 2024 12:20:07 EDT (-0400)
  Re: Media and clipped_by, intersection and difference  
From: Hughes, B 
Date: 21 Feb 2004 19:59:21
Message: <4037fee9$1@news.povray.org>

news:4037f9b6$1@news.povray.org...
> Two things:
> + I believe your cylinder should read:
> "cylinder {<0,0,0>,<0,2.01,0>,1000}"

Or possibly cylinder {0,2*y,2} ?

> + You should first do the intersection, then apply the texture { pigment
> rgbt 1 } } and the interior with the media to the whole object instead
> of just the sphere.

Common mistake, that, leaving textures out of parts of a CSG and thinking
they'll automatically inherit a parent one.

Bob H.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.